La Chine réprime les crimes dans les jeux en ligne
Le gouvernement de Chine a mis en oeuvre des mesures de répression contre les jeux en ligne qui ont des thèmes de crimes organisés.
Selon le New York Times: “On Monday, the Ministry of Culture issued a notice banning online games that feature Mafioso kingpins, marauding street gangs or any sort of hooliganism predisposed to organization.
The decree, which promises “severe punishment” for violators but fails to specify the penalties, also prohibits Web sites from including links to Internet games that glorify organized crime.
Such games, the ministry said, “embody antisocial behavior like killing, beating, looting and raping,” and their availability “gravely threatens and distorts the social order and moral standards, easily putting young people under harmful influence.”(…) Online games are hugely profitable in China. In 2008, the industry brought in revenues of 18 billion renminbi, or about $2.64 billion, a 77 percent increase over the year before, according to an association of Chinese gaming companies.Industry experts say that at least 90 percent of all online games in China have some form of violence, whether they involve homicidal kung-fu masters, sword-wielding hobbits or monsters with a taste for human flesh.”
Selon le New York Times: “On Monday, the Ministry of Culture issued a notice banning online games that feature Mafioso kingpins, marauding street gangs or any sort of hooliganism predisposed to organization.
The decree, which promises “severe punishment” for violators but fails to specify the penalties, also prohibits Web sites from including links to Internet games that glorify organized crime.
Such games, the ministry said, “embody antisocial behavior like killing, beating, looting and raping,” and their availability “gravely threatens and distorts the social order and moral standards, easily putting young people under harmful influence.”(…) Online games are hugely profitable in China. In 2008, the industry brought in revenues of 18 billion renminbi, or about $2.64 billion, a 77 percent increase over the year before, according to an association of Chinese gaming companies.Industry experts say that at least 90 percent of all online games in China have some form of violence, whether they involve homicidal kung-fu masters, sword-wielding hobbits or monsters with a taste for human flesh.”
Source: New York Times
Ce contenu a été mis à jour le 18 septembre 2016 à 9 h 12 min.
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